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Исходники Перемещение героя

Количество просмотров: 81

jameshack

𝐂𝐇𝐀𝐍𝐄𝐋 𝟏
Команда Риверса
Регистрация
17 Авг 2024
Сообщения
71
Решения
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15
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28
использованием библиотеки Pygame делаем движение персонажа

import pygame
import os
import sys


def load_image(name, color_key=None):
fullname = os.path.join('data', name)
try:
image = pygame.image.load(fullname)
except pygame.error as message:
print('Не удаётся загрузить:', name)
raise SystemExit(message)
image = image.convert_alpha()
if color_key is not None:
if color_key is -1:
color_key = image.get_at((0, 0))
image.set_colorkey(color_key)
return image


pygame.init()
size = width, height = 500, 500
screen = pygame.display.set_mode(size)
sprite_group = pygame.sprite.Group()
hero_group = pygame.sprite.Group()

tile_image = {'wall': load_image('box.png'),
'empty': load_image('grass.png')}
player_image = load_image('mar.png')

tile_width = tile_height = 50


class ScreenFrame(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.rect = (0, 0, 500, 500)


class SpriteGroup(pygame.sprite.Sprite):
def __init__(self):
super().__init__()

def get_event(self, event):
for inet in self:
inet.get_event(event)


class Sprite(pygame.sprite.Sprite):
def __init__(self, group):
super().__init__(group)
self.rect = None

def get_event(self, event):
pass


class Tile(Sprite):
def __init__(self, tile_type, pos_x, pos_y):
super().__init__(sprite_group)
self.image = tile_image[tile_type]
self.rect = self.image.get_rect().move(tile_width * pos_x, tile_height * pos_y)


class Player(Sprite):
def __init__(self, pos_x, pos_y):
super().__init__(hero_group)
self.image = player_image
self.rect = self.image.get_rect().move(tile_width * pos_x + 15, tile_height * pos_y + 5)
self.pos = (pos_x, pos_y)

def move(self, x, y):
self.pos = (x, y)
self.rect = self.image.get_rect().move(tile_width * self.pos[0] + 15,
tile_height * self.pos[1] + 5)


def terminate():
pygame.quit()
sys.exit()

def start_screen():
intro_text = ["Перемещение героя", '',
"Герой двигается",
"Карта на месте"]
fon = pygame.transform.scale(load_image('fon.jpg'), size)
screen.blit((fon), (0, 0))
font = pygame.font.Font(None, 30)
text_coord = 50
for line in intro_text:
string_rendered = font.render(line, 1, pygame.Color('black'))
intro_rect = string_rendered.get_rect()
text_coord += 10
intro_rect.top = text_coord
intro_rect.x = 10
text_coord += intro_rect.height
screen.blit(string_rendered, intro_rect)

while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
terminate()
elif event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
return
pygame.display.flip()


def load_level(filename):
filename = 'data/' + filename
with open(filename, 'r') as mapFile:
level_map = [line.strip() for line in mapFile]
max_width = max(map(len, level_map))
return list(map(lambda x: list(x.ljust(max_width, '.')), level_map))

def generate_level(level):
new_player, x, y = None, None, None
for y in range(len(level)):
for x in range(len(level[y])):
if level[y][x] == '.':
Tile('empty', x, y)
elif level[y][x] == '#':
Tile('wall', x, y)
elif level[y][x] == '@':
Tile('empty', x, y)
new_player = Player(x, y)
level[y][x] = '.'
return new_player, x, y


def move(hero, movement):
x, y = hero.pos
if movement == 'up':
if y > 0 and level_map[y-1][x] == '.':
hero.move(x, y - 1)
if movement == 'down':
if y > 0 and level_map[y-1][x] == '.':
hero.move(x, y + 1)
elif movement == 'left':
if x >= 0 and level_map[y-1][x] == '.':
hero.move(y, x - 1)
elif movement == 'right':
if x >= 0 and level_map[y-1][x] == '.':
hero.move(y, x + 1)


if __name__ == '__main__':
pygame.display.set_caption('Марио')
player = None
ranning = True
start_screen()
level_map = load_level('map.map')
hero, max_x, max_y = generate_level(level_map)
while ranning:
for event in pygame.event.get():
if event.type == pygame.QUIT:
ranning = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
move(hero, 'up')
if event.key == pygame.K_DOWN:
move(hero, 'down')
if event.key == pygame.K_RIGHT:
move(hero, 'right')
if event.key == pygame.K_LEFT:
move(hero, 'left')
screen.fill(pygame.Color('black'))
sprite_group.draw(screen)
hero_group.draw(screen)
pygame.display.flip()
pygame.quit()
 
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